Which pran for paladin




















There are 3 types of Pran: Fire, Air, and Water and each type will provide specific skills that are useful for different classes. You can only have 2 Pran on each account at one time. You can have both with only 1 character, which is useful for storage, or share the 2 Pran between 3 characters on the same account via the Pran Station. To equip your Pran : double click on the Pran stone or drag the stone to the "Character Info" screen slot. You can now benefit to skills she has or use her inventory by dragging items from your inventory to hers.

If you would like to use or sell an item in your Pran's bag, you must 1st move the item back to yours. To switch the Pran to a different character : deposit the Pran into the Pran Station, log into other character, and drag the Pran to your inventory. If you wish to delete a Pran , you can create a 2nd or 3rd character, place the pran on that character, and delete the entire character.

This will cause you to lose any items in that deleted character's or Pran's inventory as well so put anything you want to keep in the bank! The warrior has melee damage abilities, including a few AoE, as well as a number of skills for blocking and self-buffs. The tank also has the ability to taunt enemies and increase his aggro.

Aika Online has five different nations. At level ten, you may complete a quest to become a citizen of a nation -- doing so will give you access to any nation-wide buffs in effect, as well as other benefits. Until then, you may travel freely between the different nations; however once you are a citizen, you may be attacked by other players if you travel to another nation or if they travel to yours. Player killing players from other nations may earn you Honor points.

Killing players of your own country will earn you infamy and a number of debuffs. An item may be purchased from the cash shop to let a citizen join another nation. In the lore, there are differences between each nation, however from a practical standpoint the only difference is how dominant they are in RvR at any given point.

The dominant guild of each nation becomes the Lord Marshal and have the ability to set tax rates and affect the political balance of the game. Aika has four main PvP systems, which award different rewards and amounts of Honor points, the PvP currency. Battlegrounds are small-scale PvP instances ranging from 6v6 to 24v24 players.

To queue up, players teleport to Hero's Square, a neutral area, and join the lobby. The battlegrounds are a team deathmatch battle between two teams of different nations. The Castle Siege consists of the current castle holders the victorious nation from the previous siege defending the castle against the other nations.

Unlike other PvP types, Castle Sieges are scheduled events which are held weekly. There are five ancient relics in AIka Online, each of which grants certain buffs to the nation which possesses it. Players may attempt to infiltrate an enemy nation to capture the relic and return to their own nation.

Players may enter other nations to kill enemy players, or may kill those who enter their own nation. Players will gain Honor for killing players of enemy nations of the appropriate level. Players may also attack and kill players of their own nation; doing so will earn Infamy, which gives a number of debuffs and additional costs.

An item may be purchased in the cash shop to reset Infamy. Following the quest chains from the beginning will lead the player along the game's storyline, as well as pointing the player to appropriate-level dungeons. Repeat casting this often if you fear losing aggro. Recommendation : I, myself, only have 10 points in this. This skill is useful even in PvP as it procs Divine Ward charges, shows the crossed swords above stealthed targets, and affects skills like Reflect Blow, Sidestep, etc.

Vanguard — lv 10, 75mp, 6s cooldown, 3s cast, 10 minute duration; Increases physical defense by Increases magical defense by Reduces dodge rate by 1. This skill is your lifeblood for early dungeons and most of your grinding. Defenses raise decently each level, dodge rate reduction raises by 1 every 3 levels.

Great skill for PvE grinding, but not for higher dungeons or PvP. Info : A self-buff that adds a percentage of damage from your attacks to your hp for a time. This skill is great for grinding as you can gather a few mobs and use skills like judgment and proc the heal once for each target hit. This is a life saver and your cleric will love you in dungeons too. PvP is slightly less useful in mass PvP at least but still nice for some survivability.

Challenge — lv 17, 44mp, 6s cooldown; Deals 76 physical damage. Enemy focuses on player for 3 seconds. Damage raises some each level, every 4 levels adds a second of focus time. Perseverance — lv 19, 80mp. Info : Self-buff that reduces damage from the next 3 attacks by a percentage. Recommendation : Easily your best defensive skill. I originally had only 1 point in the skill, but i changed to max it. Quick-cast skill that reduces a percentage of attacks is nice.

It has a decent cooldown too. Absolutely needed for dungeons for normal mobs and bosses. As you level, more equipment options become available to you, but these things do not change. Unique equipment usually comes in sets that give bonus stat improvements if you possess 2, 3, 4, or 5 of the set pieces. These are generally the most desired because you get enhancements from the 1 piece of equipment as well as another from having multiple pieces.

Superior equipment is the next best. This equipment has the improved basic stats of the Normal counterpart, as well as an additional bonus. But these do not have a set bonus, with the exception of Truth Seeker equipment.

Skills Paladins have a several AoEs and some decent heals. They have the highest threat rate of any class and also have the ability to grab targets and hold them. In PvE, this class is the main tank along side Warriors. In PvP, they are low dps dealers and the tank carriers for Relics.



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